MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000 fGammaAdj=2.000 fDecay=0.990 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000 fWaveScale=28.599 fWaveSmoothing=0.500 fWaveParam=-1.000 fModWaveAlphaStart=0.400 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=100.000 fWarpScale=4.142 fZoomExponent=4.32547 fShader=0.000 zoom=1.04010 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.500 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=1.500 mv_r=0.000 mv_g=0.000 mv_b=0.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=256 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=20.35074 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_frame1=r=r+0.5*sin(treb*1.13); wave_0_per_frame2=g=g+0.5*sin(bass*1.33); wave_0_per_frame3=b=b+0.5*sin(mid*1.23); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=256 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=100.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.40031 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=0.500 shapecode_0_g=0.500 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.500 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=0.500 shapecode_0_border_a=0.000 shape_0_per_frame1=sounds=(bass+treb+mid)/3; shape_0_per_frame2= shape_0_per_frame3=rad=rad*sounds*0.6; shape_0_per_frame4= shape_0_per_frame5=r=r+sin(bass)*g; shape_0_per_frame6=g=g+sin(mid)*g; shape_0_per_frame7= shape_0_per_frame8= shape_0_per_frame9=x=x+0.207*cos(time*bass*0.1); shape_0_per_frame10=y=y+0.207*sin(time*bass*0.1); shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.13465 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.300 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1= shape_1_per_frame2=g2=g2+0.09*sin((treb+mid)*1.23); shape_1_per_frame3=g=g+0.09*cos((bass+mid)*1.37); shape_1_per_frame4= shape_1_per_frame5=sounds=(bass+mid+treb)/3; shape_1_per_frame6= shape_1_per_frame7=rad=rad*(treb+mid)/3; shape_1_per_frame8= shape_1_per_frame9=x=x+0.300*sin(time*bass); shape_1_per_frame10=y=y+0.317*cos(time*bass); shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.20047 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=0.500 shapecode_2_g2=0.500 shapecode_2_b2=1.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=0.500 shapecode_2_border_a=0.000 shape_2_per_frame1=sounds=(bass+treb+mid)/3; shape_2_per_frame2=att=(bass_att+treb_att+mid_att)/3; shape_2_per_frame3=att=(bass_att+treb_att+mid_att)/3; shape_2_per_frame4=r2=r2+(0.25*sin(time*6.28))-bass; shape_2_per_frame5=g2=g2+(0.25*sin(time*6.28))-bass; shape_2_per_frame6= shape_2_per_frame7=rad=rad; shape_2_per_frame8=x=x+0.217*cos(time*2.3)+sounds*0.1; shape_2_per_frame9=y=y+0.217*sin((time*3.5)+(sounds*0.3)); shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=warp=bass*.2; per_frame_2=warp=warp+(above(bass,1)*bass*.2); per_frame_3= per_frame_4=echo_alpha=(above(bass,1.25)*.9); per_frame_5= per_frame_6=//mv_a=(above(bass,1)*bass*.5); per_frame_7= per_frame_8=// Awesome beat code by martin! per_frame_9=dec_med = pow (0.9, 30/fps); per_frame_10=dec_slow = pow (0.99, 30/fps); per_frame_11=beat = max (max (bass, mid), treb); per_frame_12=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_13=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_14=t0 = is_beat*time + (1-is_beat)*t0; per_frame_15=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_16= per_frame_17=FR = if(is_beat,if(above(FR,0),-1,1),FR); per_frame_18= per_frame_19=q2=q2+(above(bass,1.3)*sin(time)*.02); per_frame_20= per_frame_21=rot=(rot+q2)*FR; per_frame_22= per_frame_23=zoom=zoom+(above(bass,1.3)*bass*.03); per_frame_24= per_frame_25=sy=sy+(above(treb_att,1.2)*treb_att*.002*sin(time)); per_frame_26=sx=sx+(above(treb_att,1.2)*treb_att*.002*sin(time)); warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret.xyz = tex2D( sampler_main, frac(uv) ).xyz; warp_5=` warp_6=` // take the difference between the crisp and blurred images, warp_7=` // then add it back into the image. Creates spots and stripes over time. warp_8=` float3 b = lerp(GetBlur2(uv),GetBlur1(uv),uv_orig.x);//GetBlur2(uv); warp_9=` ret.xyz += (ret.xyz - b)*0.3 - 0.04; warp_10=` ret.xyz *= 0.95; warp_11=` warp_12=` // add noise: warp_13=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy; warp_14=` ret.xyz += 0.04;//(tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*0.3; warp_15=` warp_16=` // desaturate over time, to keep the globs white warp_17=` ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2); warp_18=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float2 uv1 = uv-.5; comp_5=` comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0; comp_7=` comp_8=` comp_9=`float2 hor = float2 (texsize.z,0); comp_10=`float2 ver = float2 (0,texsize.w); comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); comp_13=`float2 dz = float2 (dx,dy); comp_14=` comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;; comp_16=`float3 dots = saturate(.03/length(uv1)); comp_17=` comp_18=` comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1); comp_20=` comp_21=`ret = ret1; comp_22=`}